SL-59 / Inclusion as Craft

Eyes That Point

Direct someone’s attention using nothing but gaze and a micro-nod.

The brief

Directing another person’s attention to something using only gaze and micro-nods, while both keep working.

Why it's hard

Models add a pointing finger or cut to an eye close-up, because they cannot hold two endpoints of an eye-line in one legible frame.

The craft key

Eye-lines with named targets, both endpoints in frame, and the work never stopping.

Skill Tests

04 / 28
Animal anatomy Human anatomy Biomechanics Physics & mass Water simulation Crowd dynamics Multi-shot continuity Face consistency Camera movement Unbroken take Motivated lighting Cutting rhythm Hands & fingers Hair & fabric Reflection & refraction Scale & depth Impossible geometry Period accuracy Music sync Aging & time Natural asynchrony Eye-lines & gaze Particle behaviour Motivated light source Consequence & persistence Time manipulation Graphic-layer discipline Colour as storytelling

Every challenge is scored against the same vocabulary, so you can compare them. Lit cells are what this one tests.

Starter prompt

Built with the CEMI MediaMax system for Google Veo 3.1. Prompts stay in English — that is the language these models take instructions in. Treat it as a starting point and start varying it.

eyes-that-point
A crowded restaurant prep line, harsh overhead fluorescents and a heat-lamp glow, two cooks working opposite sides of a stainless bench. One needs the other to notice the cracked stock jar on the top shelf camera-right. Without speaking or gesturing, they flick their gaze to the jar, back to their own board, then to the jar again, adding a two-centimetre chin lift on the second pass. The second cook tracks the eyeline, finds the jar, and reaches — all while both keep chopping. Staging of glances in Bong Joon-ho's register. DIRTY FOREGROUND: a rack of hanging ladles and steam crossing the near edge. Medium two-shot on a 50mm at f/2.8, handheld, the operator reframing slightly late as attention moves. NO eye close-up, NO pointing, NO dialogue text, NO pausing the work.

Derived from the CEMI MediaMax production canon — cemi.media

Style reference: Bong Joon-ho

Why it's built this way

Gaze direction is only legible if both endpoints are in frame, which is why this stays a medium two-shot and explicitly bans the eye close-up. Repeating the look twice is what makes it read as intent rather than a wandering glance. The knives never stop — communication happening inside the task is the whole point.

Watch for

The model adds a pointing finger or a head jerk toward the shelf, or cuts to a close-up of the eyes. Either one deletes the challenge; the information must travel purely on eyeline plus micro-nod.

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